Compelling concept! I liked the art and the music! I didn't really see the point in building stuff, but killing baddies is always fun! Good work!
Viewing post in Racket Ravager jam comments
Building was part of the sandbox from day one, but the concept was quickly sidelined to focus on getting the actual game in a functional state.
I wanted to have more crafting mechanics and stuff where you'd be incentivized to hold up a fort somewhere, also segments of the game where you'd be given an objective to defend points on the map, just didn't get the time to flesh it out.
I don't think I'll do too much to change how the game plays other than fixing bugs and cleaning things up, but if I can give building a bigger purpose than setting up chokepoints/defense and traversal, I will.
I'm glad you enjoyed the game!