Play bunny
Racket Ravager's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #69 | 3.012 | 3.889 |
Graphics | #109 | 2.754 | 3.556 |
Fun | #116 | 2.496 | 3.222 |
Accessibility | #123 | 2.066 | 2.667 |
Controls | #124 | 2.496 | 3.222 |
Overall | #138 | 2.398 | 3.095 |
Theme | #156 | 2.066 | 2.667 |
Originality | #170 | 1.893 | 2.444 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.5.1
Wildcards Used
N/A
Game Description
Racket Ravager is an FPS where you must survive endless waves of increasingly powerful space pirates with the only tool for the job: violence
How does your game tie into the theme?
Building mechanics! One of the main resources given to players is the ability to assemble a makeshift base or a ramp to get to higher ground
Source(s)
N/A
Discord Username(s)
SilviaFox#8568 comicnight#8476
Participation Level (GWJ Only)
1
My game has an export for Linux, Windows, & Mac and/or is playable through HTML5
Leave a comment
Log in with itch.io to leave a comment.
Comments
Great!!!
Compelling concept! I liked the art and the music! I didn't really see the point in building stuff, but killing baddies is always fun! Good work!
Building was part of the sandbox from day one, but the concept was quickly sidelined to focus on getting the actual game in a functional state.
I wanted to have more crafting mechanics and stuff where you'd be incentivized to hold up a fort somewhere, also segments of the game where you'd be given an objective to defend points on the map, just didn't get the time to flesh it out.
I don't think I'll do too much to change how the game plays other than fixing bugs and cleaning things up, but if I can give building a bigger purpose than setting up chokepoints/defense and traversal, I will.
I'm glad you enjoyed the game!
I think your team made the right decision! It's better to have a playable prototype rather than a finished mechanic on an unplayable game!
A rather simple but fun game, I can see myself getting lost on the loop, just killing the enemies and building a proper base. The music surprised me a lot, it slaps.
Like the visual!
Having such a musician at your disposal is really cool.
Well don!
Excelente!!! me encanto la mecánica de oleadas y de construcción está muy bueno