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(+1)

I don't know how I didn't see it since so many characters are still not correctly shown. I will have to make a better correction. Thank you for the example strings.

Great! Thank you very much

To check, you can simply use the Russian alphabet string to check that all characters work without problems:

абвгдеёжзийклмнопрстуфхцчшщъыьэюя

АБВГДЕЁЖЗИЙКЛМНОПРСТУФХЦЧШЩЪЫЬЭЮЯ

(+1)

The new version (20230129) should not have this problem anymore

Great! Thank you very much

(1 edit)

There are still squares in some places: in the delete track window and on the left in the playlist, here is the line where the squares appear: "звук скрипа"

There are also squares in the pop-up notification about the successful addition of a track at the bottom right

(+1)

I have a same problem with Soundshow interface,Chinese (Traditional Chinese) characters are displayed as squares in the lastest version too,so i hope the new version in the future can support Chinese (Traditional Chinese) to show or adding function to change font for some specific characters.thank you.

(1 edit)

Hello, if you use TextMeshPro for text, you can create multplie dynamic fonts as fallback https://docs.unity3d.com/Packages/com.unity.textmeshpro@3.2/manual/FontAssetsDyn...  May be you can port your current localization to unity built-in localization package, and allow import. JSON localization. If you accept contributting, please, contact me somehow

Hello, thank you for the comment. yes I use TextMeshPro. I already use dynamic font to support Cyrillic. I guess I need to give TextMeshPro an original font that contains the Chinese characters. I'll try to check that for the summer/fall version of Sound Show.