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Hello, if you use TextMeshPro for text, you can create multplie dynamic fonts as fallback https://docs.unity3d.com/Packages/com.unity.textmeshpro@3.2/manual/FontAssetsDyn...  May be you can port your current localization to unity built-in localization package, and allow import. JSON localization. If you accept contributting, please, contact me somehow

Hello, thank you for the comment. yes I use TextMeshPro. I already use dynamic font to support Cyrillic. I guess I need to give TextMeshPro an original font that contains the Chinese characters. I'll try to check that for the summer/fall version of Sound Show.