This is cute! The art style is well done and really stands out among the other games in the jam (Which I think is evident by just how many people have rated this one lol). I like the idea of having to listen to the quest-giver to figure out what conditions you'll need to prepare for, it's pretty clever and creative.
Although it doesn't seem terribly clear how the different item stats relate to the quest info. Like temperature makes sense, but I'm not sure how things like magic and weight relate to key info like "dark", "steep cliffs", "scary", etc. Not sure what the best solution to that would be though, maybe giving the items set of keywords rather than stats would help (like "Warm", "Heavy", "Protective", etc)?
Overall, great job!