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I like the graphics on this one, especially the slow-attacking golem guys. Took me a little while to understand what was happening, but once I got used to it, everything was fairly intuitive. The tiles themselves, specifically the walls ones are a little hard to read though. The fact that they are partially transparent can make it hard to understand how all the walls line up. 

I imagine you did that to make so you could always see yourself and enemies behind walls, but I think it would have been fine if the walls were just fully opaque and you could only see the characters' heads poking out from behind them (you could make the shorter sprites slightly taller or just make the walls shorter imo).

Great job overall though!

Thank you for your feedback! Yeah, the transparent walls was a last minute change because the mirror fragments behind them were totally hidden, and I didn't have time to draw shorter walls or implement a different solution. My original idea was to place a cropped version of the sprite when there is a walkable tile behind, I will probably do so in a future update.

(+1)

Ah that makes sense, I didn't think about the items being hidden. Your original idea sounds like a better solution than mine I think, I feel like that's something I've seen other isometric games do. 

You could also try showing the silhouette of items behind walls. There's probably something on godotshaders for that? It's not something I've looked into before. Or maybe you could get clever with CanvasLayers.

That's an interesting idea! I just recently started playing with shaders, I might give it a try.