I like the graphics on this one, especially the slow-attacking golem guys. Took me a little while to understand what was happening, but once I got used to it, everything was fairly intuitive. The tiles themselves, specifically the walls ones are a little hard to read though. The fact that they are partially transparent can make it hard to understand how all the walls line up.
I imagine you did that to make so you could always see yourself and enemies behind walls, but I think it would have been fine if the walls were just fully opaque and you could only see the characters' heads poking out from behind them (you could make the shorter sprites slightly taller or just make the walls shorter imo).
Great job overall though!