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(+4)

This music really goes hard. Also this game got some nice graphics and effects, and killing enemies after assembling the machine is satisfying.

However, I had a problem with my first playthrough because energy gauge doesn't seem to fill up after using it all. I found that energy cores exist in third playthrough, because I just assembled the machine near spawning position in 1st and 2nd. Since the machine destroys the signpost, I skipped the important information and had trouble with later levels. I think objects that contain vital information shouldn't be broken easily.

Still, I had a fun time after getting hang of it. Nice job :)

(+2)

Thanks for the feedback! We liked the idea of having signposts destructible, but I agree that the way we laid out the first level made for some very skippable important information. If we continue it, that's definitely something we'd change!

Excellent call-out! We were expecting people to go through more of the first level to get clues as to how to repair the mech first, picking up the one later in the level. But you've made an excellent point and we will keep that in mind for future iterations! And thanks for the kind words, too!