Good morning! Time for day 3!
So I've been working on graphics that'll be used for images sent back by the Sub's feed ready for todays task of getting node interaction working.
Below is the process I've been using;
Step 1.
Locate a Public Domain or CC0 image using Pexels (As much as I would love to do the photography myself, deep sea photography isn't exactly an option)
Step 2.
For this image I want something that looks like an impact crater with a dark hole at the bottom. For this reason I then resized this large image ready for the game and drew a super shoddy hole at the bottom
Step 3.
Now using the super handy program PixageFX Studio I ran a series of filters to give it a CRT look and degrade the image to hide the low quality hole I'd drawn. I also altered the colour pallet used as I felt it gives a more "video feed" look which reminds me of something you'd expect to see in Alien.
Step 4.
I found an awesome website which lets you do data corruption to an image, perfect as I want to use the excuse of a limited feed to the Sub Drone to obscure images when things get weirder. So using Image Glitch Tool I was able to corrupt the image to give it a more "what am I looking at?" feel.
And so the image is complete! I'll be doing this with a series of images which will be used as photographs the drone is sending back when you touch a node. They will also include data gathered which I'm thinking of using Robot Voice Generator to create as personally I find something super unnerving about a robotic text to speech voice when used right (see NOC+10 - Nightmind's Video could be an easier viewing experience for some) :D
Anyway, now the real challenge begins for me, delving into areas of Pixel Game Maker MV I've never really dabbled with before!
Wish me luck!