Hi everyone, Timbo here!
Ok so after a day of false starts with ideas which were impossible for me to make with my limited abilities (I'll go back to them another time I'm sure!) I've decided on what I think will be my "game".
Life in the Sea (suuuuper working title!) is about piloting a small sub through waters once deemed "dead" after satalites show an odd boom in plant-life in the area. You'll control a little submarine on a minimalistic map, going from node to node learning about the area and whats going on.
Where I'm thinking of bringing in a twist is going back to the old CRPGs I grew up around, where due to the limited space on a disk you had a book, and when something narrative was supposed to happen it would pop up saying 'Page 3, Paragraph 2' and you'd read that bit of the book to see what happened. I think it could be fun to have the narrative told in a PDF that will come with the game with illustrations to build on the very limited visuals of the actual game.
All of this is highly subject to change, and I welcome feedback. My inspiration for the basic setting of the game (a submarine exploration game) is mostly taken from In Other Waters, a beautifully simplistic game I'd recommend to anyone! I'm hoping to go very much my own way with this though :)