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(+1)

3 -- if you were going for minimalism, (and I'm assuming this is a horror game of some sort), you could have blood dripping down the screen to indicate player health. Slow drips = more health, fast drips = less health. You'd just have to be careful that it doesn't get in the way of the action. 

Thanks, I do agree 3 is the least crowded option. I'm not sure blood drips will work for my game specifically but I will look for another option. <3