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As the day draws to an end time to look at what I achieved today;

1. I got the Node Interaction System working.
It was a chunky part of my day as the engine didn't wanna play nice with drawing to the correct part of the screen, not freezing the game, and closing everything down correctly, but it's working! I have it working on a single Node so far but from there I can expand it out to work for all of them with minimal effort!


2. I've created a bunch of audio for the game.
I did this by mixing lots of CC0 clips together. The big one is a mix of an AC Unit, Office Ambiance, and the whirring and clicks of an old computer as well as a Sonar Ping to give the audio sense you're at a computer but also when you receive an image from the Drone you hear a little HDD spin up sound and a BIOS beep too. I'd love to show this off but sadly my OBS is still refusing to capture audio right now, still trying to fix that.

3. I've added a lot more marine and plant life icons to the tileset.
This is to give the map more variation as well as upping the amount of plants you see as you get closer to the source. On top of that I've begun adding more interesting shape to the sea trench's walls, small openings you're too large to fit into and so on.


4. The final big thing today is the addition of "Corruption".
Around the map you'll find corrupted nodes which when interacted with like normal nodes will send you information your little Bug Sub probably isn't designed to report back. I've also begun playing with Values to keep track of a 'Corruption' value, maybe if you collect enough corrupted nodes there'll be something waiting at the end?

I took inspiration from PacMan 256 and it's representation of the kill screen from the original PacMan to give this a clear visual sign it's 'not right' and to suggest something is going on here your computer can't process.

The more I fiddle about the more the game reminds me of some kind of weird Dwarf Fortress and I'm kinda loving it! :D

Tomorrows big goal is to get all the Normal Nodes working, and if there's time begin work on the Corrupted Nodes too!

Todays Work Music was the Kingdom OST :D

Oh and here's an update to the map;

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those images give me huge roguelike feelings 😀

Thanks! I'd love to make a Roguelike one day but it's way beyond my skill level currently :D