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Thanks for checking in!  I really enjoy playbook style games and certainly feel drawn towards them.
Work is going well!  The Parasite (now renamed to The Symbiont) is most of the way done.  I'm mostly just tweaking it at this point.  I'm also hoping to draw some art for it sometime over the next few days.

The basic gist is you get a Host who works similar to how Companions do in the game, but with some extra bonuses.  So in addition to making your character, you make a special NPC with any two stat of your choice, based on what your Host is.  So you might give your host say "Just Bones" and "Horrifying Visage" if you are puppeting around a skeleton.  Or "Keen Snout" and "Cute as a Button" if your host is a little pig.  Whenever that stat is applicable, you get a bonus.  The big problem is figuring out a way to say "These should be normal abilities, not something that would make your host a hero in your own right.  Don't go crazy and the GM can shoot your ideas down" in a more succinct and clear way.

In exchange for getting this NPC you're also really weak on your own.  If you ever get separated from your host, you are have Despair (you roll 3d6 and drop the highest where you would normally just roll 2d6).

I'm really happy with the options available for customization and general theming though.



The Alien has kind of been on the backburner with the other playbook my focus, but it also has a good amount of work done.  I have the core idea pretty solid and have started to expand on some of their move options.

I'm excited to get these both submitted though!