Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

You talked me into it. I added sound!  :-) 

Hi, I downloaded the new version to try. However, no sound was generated. (On the Windows XP computer and on another computer.(Windows 11))

Thanks for checking it out! 

This is fixed now. You can either download the new version or just copy the "sounds" directory into the same folder where the binary you are runnig is.

That will teach me to test better!

I downloaded the new version. The sound effects are okay now. Wow....the game is much more enjoyable with the sound effects! The sound effects are so good.

On the other hand, there is a strange bug about the keyboard control. Have you tested the game on any Windows 11 computer? The keyboard control is not okay. Extremely slow. After you test the game on a Windows 11 computer, you will understand what I mean. (The keyboard control is normal on my Windows XP computer.)

Thanks for the feedback! 

I only have one machine with Windows11, an old Dell that is not officially supported for Windows11 but can run it with a Registery hack. I tried the program this  morning on this computer and had no issues. Obviously I could not try every version and every resolution, but I did try both 32-bit and 64-bit,  both pman and techman and a couple of resolutions and could not duplicate the issue with a few seconds of play.

Can you provide a little more detail? Which binary did you try, what resolution, was this on desktop of laptop, etc. I'd be happy to try to debug this but it's hard if I cannot repro the issue.

Hello... 

First, I want to say that "Extremely slow" in my previous post is not a suitable description for the keyboard problem. I try to explain accurately:

1. Played on a Windows XP computer: no keyboard problem.

2. Played on a Windows 7 computer: no keyboard problem.

3. Played on a Windows 11 desktop computer: the keyboard problem happened. (details: PM2023, win32, 1366x768)

4. Played on a Windows 11 laptop computer: the keyboard problem happened. (details:PM2023, win64,1920x1080)

The keyboard problem happened on both Windows 11 computers is: when I pressed a direction key (and held it!), there was a pause or delay(might be less than 0.5 second), and then the character started moving. No pause or delay if I pressed a direction key and then released the key at once. The situation may be similar to typing an essay with MS Word, if you press a letter key(and hold it), there will be a pause or delay. I hope that you will understand my meaning.

Thanks for you patience. 

I tried to replicate this on two different Windows 11 computers and I am not sure I am seeing what you saw. I did a lot of timing experiments and never saw variance in the 0.5 second range, I only saw a difference of about 1-2 milliseconds between frames. Nevertheless I did update the way the program calculates FPS in an effort to workaround this issue. You will find the new binaries in the pacman-rc.zip. I hope they solve the problem.

Hi!

The keyboard issue still exists. However, since you did not encountered the issue(about 0.5 second) when you tested on two Windows 11 computers, may the issue be due to my wrong judgement only? I am not sure. However, 1-2 milliseconds, the pause is not so short. My suggestion: you ignore my report. If other people encounter the issue and report to you, you look into the issue again.

By the way, there are two versions on this game page: pacman.zip and pacman-rc.zip. pacman.zip is better than pacman-rc.zip. When I tested the pacman-rc.zip, the speeds of the characters were not too steady. I suggest that you only keep pacman.zip on the game page.

Thanks for checking it out again. I removed the -rc version. That version recalculated the FPS once a second with the goal of being more reactive to slowness, but it would defintitely feel more jerky. I would have expected that with a program as simple as this and looking over an entire second (> 100 frames) we'd stable FPS numbers, but that doesn't seem to be the case. Anyway I removed this version based on your feedback.