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(+1)

Quite simple. It would be nice to see more work on the visuals.

(1 edit) (+2)

Thanks. I agree. I had planned to unlock a lot of VFX when you hire the Technical Artist but discovered that I didn't know how to display VFX in front of the UI (my first game that entirely used the canvas) - wasted a full day trying to do that - I may revisit this and finish it later! I also realized that the "Unlocking visuals/systems" approach probably isn't great for a juice jam if people don't play far enough through it ;)