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(+2)

Alright!! 

Before going into the game itself, what engine is this? It was very problematic to get the game up and running. VSRedist wanted to be repaired and restart my computer. NVidia said my drivers had known issues with DirectX12 and stuff. 

It was worth it though! 

It is a little annoying to respawn back home when I die at the store 24/7. Especially if that's the only playable mission at this stage?

I'm missing some juiciness in the fighting. I can't hear if I hit, really. I'm not sure why I lose all the time :D

But the visuals are amazing, very nice render pipeline and low poly style. The music fits nice and breaths action too. 

I would have liked to play some more if I didn't have to run, hit E and click at least 3 times to try again :D

Awesome submission, very cool stuff!

Thank you for your comment. The game was created on Unreal Engine 5 and that's the reason why people have trouble getting into the game.

Of course, if people like this game, I will continue to create it, unfortunately, I did not have time to fix all the bugs until the end of the game jam and create more levels, since I create the game myself.

Ah, UE5. You really made it look good!

Yes I know, it's very hard to not overscope when going solo. Haven't tried making a team jam yet, but will soon. Previous jam I postponed boss, level design and export to last 2 days, and the level turned out generic to say the least. 

How does it work to use 3rd party animations by the way? Oh wait, UE requires the bones to have specific names, right? Then any compatible animation can be applied to it?

Once again, awesome work and so far the most good looking game I've played.

(+1)

On mixamo.com you can also create a skeleton for your model, that`s really useful if you don't have a big team to create your game.