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(+1)

Thanks for the constructive feedback! ♥

That movement bug is weird, the game should initialize default keys (arrows and WASD) and keep them across multiple attempts. It should even do that if you directly went into the gameplay, somehow skipping every other screen, so I’ll definitely address this later.

There are a lot of rough edges and shelved features, and we still only barely made it in time for the jam’s deadline - so once the rating period is over, I’m planning to polish it up a bit, add more content with a more balanced difficulty curve, and a proper story with meaningful player engagement.