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(+2)

For some reason I cant move but it let me move on my first playthrough I don't know if I am doing something wrong during the intro, but from the first play through it seems like a good idea, good graphics I like the way the robot thing falls away, good sounds as well, I just feel like it could be improved a bit by making the walls solid objects and not having them push the player away cause the player jitters a lot when you walk towards walls, and also some 'juice effects' for the shots, screen shaking etc and maybe more particles when the bullets hit enemies or objects

(+1)

Thanks for the constructive feedback! ♥

That movement bug is weird, the game should initialize default keys (arrows and WASD) and keep them across multiple attempts. It should even do that if you directly went into the gameplay, somehow skipping every other screen, so I’ll definitely address this later.

There are a lot of rough edges and shelved features, and we still only barely made it in time for the jam’s deadline - so once the rating period is over, I’m planning to polish it up a bit, add more content with a more balanced difficulty curve, and a proper story with meaningful player engagement.