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A jam submission

Off-GridView game page

A top-down shooter about a soldier stuck on Mars, a secretary stuck in a colony, and a mysterious rogue A.I.
Submitted by Goat Emperor I, bugtrooper — 1 hour, 11 minutes before the deadline
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Off-Grid's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#333.4713.471
Fun & Game Design#483.4713.471
Graphics#673.4713.471
Overall#853.1883.188
Originality & Innovation#1133.0593.059
Theme#2012.4712.471

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Man I need to learn a bit of UI design with you, it looks incredible! The game is also really fun to play, if it was mine though I would make visibility lower and give the character a flashlight. Great job overall!

Developer(+1)

Thanks for the compliments! Working with dynamic lights can be somewhat difficult - I tried them in my first GDevelop project where I tested out a bunch of things, and I needed to simplify light obstacle geometry wherever I could. But I was using a normal light, not a cone, so maybe that’s easier on the CPU/GPU.

Regarding the UI, I have just followed the idea of “What would I expect if I were the player? Would I need A or B option more?” But because of the pitch shifting and all the individual options, it still ate up a horribly large portion of my time, and the gameplay absolutely hinged on Bugtrooper making the game sprites and the enemy AI. :)

Submitted(+1)

Shooting is pretty satisfying and the main menu is very polished. It would be cool to see some shotgun shells fly out of the gun.

Developer(+1)

I agree, the shells are very underwhelming right now. Thanks for the feedback and praise! ♥

Submitted(+1)

Good concept! I can see the potential.

Submitted(+1)

Amazing game!

Submitted(+1)

Very cool the menu is awesome and the game-play is incredible

check mine if u can

Submitted(+1)

It is amusing

Submitted (1 edit) (+1)

Nice art work and consept sir !

Developer

Thanks!

Submitted(+1)

Nice done! I like this game style. Love the menu too. =)

Submitted(+1)

I dont have any problem that i encounter. The story was grate, the animation and the graphics is excellent.  You have a nice game. Good job!

Developer(+1)

Thank you! I’m glad you had fun with it!

Submitted(+1)

I didn't have any issues with the movement, but I did sometimes run into some pretty significant lag and/or frame drops when a lot of the robots were on the screen at the same time. I look forward to seeing what you do in the future with the project after you have more time to polish things up and nail that perfect game feel! Keep going, plenty of potential! 

Developer(+1)

Thanks for the feedback!

The “no-code” definitely needs to be cleaned up and optimized, there’s probably an excess of off-screen computation in the background that we couldn’t even begin to address yet.

Submitted(+1)

No worries! Great that you all got something out here for the jam.

Submitted(+2)

For some reason I cant move but it let me move on my first playthrough I don't know if I am doing something wrong during the intro, but from the first play through it seems like a good idea, good graphics I like the way the robot thing falls away, good sounds as well, I just feel like it could be improved a bit by making the walls solid objects and not having them push the player away cause the player jitters a lot when you walk towards walls, and also some 'juice effects' for the shots, screen shaking etc and maybe more particles when the bullets hit enemies or objects

Developer(+1)

Thanks for the constructive feedback! ♥

That movement bug is weird, the game should initialize default keys (arrows and WASD) and keep them across multiple attempts. It should even do that if you directly went into the gameplay, somehow skipping every other screen, so I’ll definitely address this later.

There are a lot of rough edges and shelved features, and we still only barely made it in time for the jam’s deadline - so once the rating period is over, I’m planning to polish it up a bit, add more content with a more balanced difficulty curve, and a proper story with meaningful player engagement.