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I didn't have any issues with the movement, but I did sometimes run into some pretty significant lag and/or frame drops when a lot of the robots were on the screen at the same time. I look forward to seeing what you do in the future with the project after you have more time to polish things up and nail that perfect game feel! Keep going, plenty of potential! 

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Thanks for the feedback!

The “no-code” definitely needs to be cleaned up and optimized, there’s probably an excess of off-screen computation in the background that we couldn’t even begin to address yet.

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No worries! Great that you all got something out here for the jam.