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(+1)

I really like the feel of this one, it reminds me of old rpgs talking to everyone in town searching for quests and hints.   Pretty straight forward, cute characters, nice sounds and music.  I was surprised by how varied the areas were, the towns/bandit dungeon/tournament all had completely unique organizations to them.  The combat I think could use some work, Defense isnt never a good choice because it only delays your turn at best, and special has a high risk because it can get canceled by attack so you are incentivized to mainly just do Attack.   I think some changes or a more forgiving system might be necessary to make it feel worth picking the other options.  

(+1)

Thanks for your comment.

I try to find a balance between different skills. that will not force players to choose only normal attacks.

I'm consulting with a group of Thai game developers to find a perfect fit.