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A jam submission

Knight and fame demo 1.02View game page

Submitted by arkman012 (@arkman012) — 4 days, 9 hours before the deadline
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Knight and fame demo 1.02's itch.io page

Results

CriteriaRankScore*Raw Score
MOOD | Did the game have atmosphere or make you feel something#54.1674.167
VISUAL | Did the game have nice graphics or art direction#54.5004.500
AUDIO | Did the game have great music or sound design#73.8333.833
Overall#113.8333.833
FUN | Was the game satisfying to play or did it bring you joy#213.5003.500
IDEA | Was this game super interesting or innovative#303.1673.167

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Let people know how long you've been working on the game
Take a break from time to time in the past 1 year after completing the last game to be sold.

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Comments

Submitted(+1)

Nice mobile RPG. Liked the feel of the visuals and UI, but some effects to show what you can click would be nice. Specially which NPC's have shops or quests because it's hard to tell. Do some enemies have more chance to do some attack types or is it random? Some hints like saying the boss is really aggressive, for example might give incentive for talking to all NPC's too.

Submitted (1 edit) (+1)

This does look like it has a finished game look to it. I played on the web, and the UI was a little buggy, but I'm sure you know about that.

The really big thing I want all across the board is for things that I can click on to have a glowing outline, or some sort of visual effect to let me know I can click on it. See if you can do one script that covers everything, but this is for everything! buttons during combat, people at the pub, whenever something is an option to poke, let me know.


Two recommendations are to

•Allow potions to be used outside of combat in-between battles too.

•Consult with a writer for the in-game text and grammar. It is all understandable, but doesn't sound 100% natural.

Submitted(+1)

Great game.

I would suggest you adding sound effect during combat (hit sound for exemple).

It could be great to be able to use object during combat too.

And I don't understand when I'm able to select an action, is there a time to wait ? Or do have I just to click on "choose an action" each time ?

Beside that, it's really complete, looks like a lot of work. Congrats :)

Developer(+1)

Thanks for comment.

I admit I forgot to add sound effects after recovering from COVID-19. I'm becoming more forgetful.

But I will try to do my best. There is no time limit in the battle when entering commands.

 Just predict the enemy's actions and press "choose an action".

Submitted(+1)

I really like the feel of this one, it reminds me of old rpgs talking to everyone in town searching for quests and hints.   Pretty straight forward, cute characters, nice sounds and music.  I was surprised by how varied the areas were, the towns/bandit dungeon/tournament all had completely unique organizations to them.  The combat I think could use some work, Defense isnt never a good choice because it only delays your turn at best, and special has a high risk because it can get canceled by attack so you are incentivized to mainly just do Attack.   I think some changes or a more forgiving system might be necessary to make it feel worth picking the other options.  

Developer(+1)

Thanks for your comment.

I try to find a balance between different skills. that will not force players to choose only normal attacks.

I'm consulting with a group of Thai game developers to find a perfect fit.