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Hey Aerosys, thank you for your response!
Unfortunately as they are I'm not sure if they'll be able to achieve what I need. I will try doing some experimentation. Used to work around RPGMaker's limitations, so I'll try the same mindset here haha
In terms of the rooms being 1 tile only, in my game the rooms will be simply 1 event that when interacted with spawns a battle or a cutscene, that is why they need to be 1 tile only. After that's done with, the player progresses to the next room.
Is it possible to edit/create new algorithms? How hard do you think would be to make a change like this to one of the current algorithms?

Everything else is great news!
To be honest even if it ends up not being a fit for the current game I'm working on, this is hands down the best plugin I've seen for Random maps, and I have a couple games planned that will require the types of maps exactly like the ones already provided on the plugin, so this will definitely be useful for me. You did an amazing job, congrats.

One last question, do you plan on improving the World Map algorithm? It looks great sometimes but the edges are all straight lines, which makes it look unnatural. Is this something that will be improved in the future?
Maybe using a second noise pass applied to the edge area to cut out the edges could do the trick (just throwing it out there)

Cheers!

Well, I designed my code so that a developer could modify some (not all) algorithms and even add his own. The js file MK_RPGMaps_Algorithms.js is readable and hence editable.

However, I made the experience that most RPG Maker developers are overwhelmed by such power; hence I decided not to support this feature anymore officially. If you are interested, you can write me at m.kampermann@gmail.com, and I will check if I still have some documentation to share with you.

Yes, I think I will improve the Worldmap algorithm, as other people have already requested more improvements for this topic.

Thank you for your great feedback! :)