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(+3)

Really great writing my dude. Like zero criticisms. Your grammar and sentence structure is impeccable, and like, I wish that wasn't as much of a compliment as it is, but it's the state of the genre I'm afraid lol. I do occasionally wish the MC's anxiety issues played more of a role in the plot, he seems to have a terrible hero complex haha. But I really appreciate that the characters have actual problems. Too many plots from this genre are like, super low stakes? Or their problems are essentially solved with a few dollars and genitalia. Dialogue feels extremely natural, MC isn't a D-bag or a blank slate. I cannot imagine what kind of sick person would actually play without the hamster hints on though, I feel like that could be implemented a bit better? Maybe with a sound cue, or the little guy could glow a bit or something. Idk, but for me it wasn't a particularly enjoyable gameplay element. Also the fact that the beginning leads you to believe it will have elements of investigation where you have to find clues and then piece everything together, only for that element to be dropped entirely, was a bit disappointing. And also made the hamster bit even more strange as it's the only interactive aspect for 90% of the game. 


But truly minor issues considering they are essentially bonuses. I feel very attached to the characters and like most of them. I feel like maybe you should stop introducing new characters soon, though? Just a bit overwhelming, there are like 30 characters at this point. I get all excited to learn more about a character and then 5 more characters are introduced with their own unique issues. The MC's life has such an insane amount of attention from so many different people. Maybe that's just me though, idk. Overall, one of the best AVN out there right now, you should definitely be proud of what you've accomplished so far

(+1)

Well, first of all, thank you! I try my best to make the game stand out and I'm happy to read that I seem to be at least somewhat successful in doing so.

I appreciate the feedback, too. Both the positive and negative.
Only two things I feel like I need to address specifically:

- The hamster feature is just a little bonus, like you basically already said, so I'm fine with how it is. Yes, they can be really dang hard to find but I'm personally not a fan of everything being handed out all the time. And since it's a bonus feature, my take on it is: "If it's too hard for you, don't look for them." They don't bear any significance towards the main story, after all. I hope you don't take this the wrong way. Just my stance on the topic. :)

- Also, the characters: Yes, there are a lot. There will be more in the future, too. Not all of them are actually meant to get developed, though. As a player of AVN, I always found it a bit off-putting that most worlds are basically empty except for the "actual characters". And I really got to dislike those shadow figures you see often used in games. So I chose to give each main character a suite of "support characters" to make their personal story feel more alive. This might not be for everyone, yes, but if you don't expect every character you see to get a fully-fledged story, it's not an issue in my opinion. The in-game phone shows who's actually part of the main cast and only those 13 girls are really relevant. The "side girls" too, to a lesser extent. Everyone else gets less attention and only in relation to the main story or one of the main girls' personal stories. A good example for that are Airi and Sae Anzou; they are support-only for Aki.

You obviously don't have to agree with me on any of this, but I hope it helps you understand why I decided for those things to be what they are. If you want to chat more about this, feel free to join the Discord. I don't mind to explain things some more. :)

I gotta stop here, though, because it's already a huge wall of text. Let me just thank you again for your kind words and wish you a pleasant day! And of course: thanks for playing and enjoying Crimson High. :)