Hi I really like the animation you did! I hope you don't mind me asking but how did you manage to get Link rig into Unreal?
Viewing post in Link's Cautious Approach jam comments
Thank you! :D It was a bit of trial and error at first, but I exported the mesh and bone hierarchy as an FBX and imported it into Unreal as a skeletal mesh. This tutorial was really helpful: https://www.youtube.com/watch?v=jjjuOYMorrw Hope that helps!