This was genuinely engaging! I loved the different items and procedural level generation! How did you do that? The character design was also really cool and I loved that you had gamepad support and a second mechanically distinct character?? that's so overkill but was really epic to see
this could do with some polishing, especially in terms of enemy behavior because they are both very tanky and don't really communicate well when they're getting hit, and the explosion's aftershock / slowdown seemed to always just get me killed, but overall this was a surprising amount of fun and procedural content for a gamejam entry :3