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Nicely done graphics! i really enjoyed that, though i wish the game wasn't so dark, and had a bit more general lighting. Also, i think using lighting to guide the player would be really nice in this game, as i often had a difficult time figuring out where to go. Because of this, i also constantly tried to look down to see if there was any platforms below, but the camera was restricted so i could not. That got annoying pretty fast. On the bottom, i think you have the nice basis of a pretty interesting platformer. like, what is this beetle doing here? What is this machinery? Great stuff to elaborate on

Noted! We had a TON of lighting issues when compiling the game, so we're working to fix that right now! We want to add checkpoints in the future as well.  As for the setting, our thought was that you were in some sort of clockwork machine trying to make it to the top. The beetle as a character was the idea (and drawing) of our programmer, as we wanted you to play as something tiny.