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ClockWorks's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #5 | 3.800 | 3.800 |
Theme Implementation | #14 | 3.600 | 3.600 |
Fun Factor | #23 | 2.700 | 2.700 |
Overall | #23 | 2.767 | 2.767 |
Gameplay | #29 | 2.400 | 2.400 |
Special Object Implementation | #35 | 2.300 | 2.300 |
Audio | #39 | 1.800 | 1.800 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
Reverse - Reversing time to change the spin of objects.
Flag - Collect the flag and give it to the gnome to unlock the door and beat the game.
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Comments
The graphics are awesome. It was a little hard to see or know what was going on because of how dark the game was, but otherwise pretty awesome. I see from other comments you had lighting issues, but hey its a game jam, so understandable bugs. Still, really cool!
Thank you so much! And yeah, it's almost inevitable that *something* will go wrong when doing a gamejam like this ahaha. We appreciate your feedback!
Nicely done graphics! i really enjoyed that, though i wish the game wasn't so dark, and had a bit more general lighting. Also, i think using lighting to guide the player would be really nice in this game, as i often had a difficult time figuring out where to go. Because of this, i also constantly tried to look down to see if there was any platforms below, but the camera was restricted so i could not. That got annoying pretty fast. On the bottom, i think you have the nice basis of a pretty interesting platformer. like, what is this beetle doing here? What is this machinery? Great stuff to elaborate on
Noted! We had a TON of lighting issues when compiling the game, so we're working to fix that right now! We want to add checkpoints in the future as well. As for the setting, our thought was that you were in some sort of clockwork machine trying to make it to the top. The beetle as a character was the idea (and drawing) of our programmer, as we wanted you to play as something tiny.
Yes! Another 3D one. GJ on the visuals. Wish there was a little more to the mechanics but it was a neat idea!
Thank you so much!
controls is awkward. there is no music in the background. it’s not very clear where to go. very often you don’t reach the platforms, no matter how hard you try. there is a lot to work on
Thanks for the feedback! We're looking to improve the lighting and controls right now. We also had audio in the game, but we had problems when compiling so we had to remove it