Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

That bug was bound to happen considering i added that collision hours before the end of the jam and it literally just checks "if(solve_move() == out_of_bounds()) do_not_move()" xD . The menu buttons throwing u ingame is intentional, i didnt have the time to add new pages considering my UI library was wacky so i just "solved" it like that x).