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Hey thanks!

What do you find sluggish? If it is the reload time, it felt nice during development but it is true that it kinda breaks the dynamism. 

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There's not enough feedback to the player, which made the bullets and shooting in general feel very weak. I think making the bullets larger, faster and adding some kind of knockback or muzzle flash would've done a lot of service to the feel of the gun. The ghost feels like a heavyweight, kind of like I'm dragging a boulder through an ocean, if that makes sense? I think the ghost has too much inertia and gravity has too much effect on him. I'd also angle the camera to point in the direction of where I'm aiming. Now it's too focused on the player and feels very rigid. I hope this helps?

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That helps a lot :D. All that is very much true, I will try to do a pass tomorrow for that.

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Awesome, I'm glad it helps! Excited to see it with changes :D

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Oki, I pushed the improved gameplay, it honestly feels better, each piece of feedback was super helpful!
If you try it, let me know if you see something else that should be improved.

Thanks again!