This is a really fun game and concept! You put a lot of guns in the game, and this was brilliant!
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Ghost&Whiskey's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #7 | 3.800 | 3.800 |
Overall | #11 | 3.417 | 3.417 |
Presentation | #13 | 3.600 | 3.600 |
Art | #19 | 3.400 | 3.400 |
Audio | #22 | 2.867 | 2.867 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Solo
Software used
Unity3D, Paint.NET, Audacity
Cookies eaten
none.
Comments
Finally got a chance to sit down and play properly. I love the style and the updated thumbnail is very nice! the controls we're intuitive enough (though i preffered just left clicking to fire) The enemies variety was nice however some of them didnt move. The weapon picks up was a nice touch and the shotgun was my favourite weapon to use :D great job!
This had a great flow to it with the combat style, just being able to grab weapons like that!!
Good job with the theme respect too, spirits(ghosts) and spirits distilled whiskey!!
Old West theme is really cool!! I played live on stream, I'd be happy to play it live again as well if you would like to drop by my channel sometime on Twitch!!
The art was really great on this one! Loved the environment and the UI art. Controls felt a bit sluggish though. Good job!
There's not enough feedback to the player, which made the bullets and shooting in general feel very weak. I think making the bullets larger, faster and adding some kind of knockback or muzzle flash would've done a lot of service to the feel of the gun. The ghost feels like a heavyweight, kind of like I'm dragging a boulder through an ocean, if that makes sense? I think the ghost has too much inertia and gravity has too much effect on him. I'd also angle the camera to point in the direction of where I'm aiming. Now it's too focused on the player and feels very rigid. I hope this helps?
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