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Interesting idea. I love that it reads like a poem as it certainly gives the game this feeling that something big is going to happen and the music adds to that too (when it's playing lol), however; I do wish there was more story throughout. I stopped to talk to others sometimes and was a little bummed that NPCs couldn't be interacted with to share some world building or hinting dialogue.

I think I'm a  pretty seasoned platforming game player and I found it to feel a bit clunky at times. At this point, I just expect platforming games to include "coyote time" in the jump logic, and because of that, and the fact that you can't dash under jumping objects, I found myself starting over and over seeing the same line of poetry which began to feel repetitive.

All this said though, you completed a game in time for submission and it appears you did it alone? Which is a lot to do and commendable. Good work!

Thank you very much for playing it and for your comment (:

The music not looping is a rookie mistake that I completely overlooked, unfortunately.

The platforming as you said, is really clunky and will require more work to be polished as I wanted it to be. I have much more to learn.


Originally the NPCs should have told the poem, but I changed it and I'm actually glad you felt bummed by not being able to talk to them, that's actually part of the meaning I wanted to add. They're  too focused on their "weapon" to talk to you, and that's should explain the ending too.

Thanks for your kind words, but it wasn't much work, and that should explain the rusty mechanics and the shortness of the story (: