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Einhard

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A member registered Apr 16, 2020 · View creator page →

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Thank you very much for playing it and for your comment (:

The music not looping is a rookie mistake that I completely overlooked, unfortunately.

The platforming as you said, is really clunky and will require more work to be polished as I wanted it to be. I have much more to learn.


Originally the NPCs should have told the poem, but I changed it and I'm actually glad you felt bummed by not being able to talk to them, that's actually part of the meaning I wanted to add. They're  too focused on their "weapon" to talk to you, and that's should explain the ending too.

Thanks for your kind words, but it wasn't much work, and that should explain the rusty mechanics and the shortness of the story (:

Hey thanks for playing and for your comment! (:

The mechanics feel polished, but unfortunately they are not ahah especially the dash as you already found out (:

About the story, it was my intention to be vague to give the players  a way to create their own interpretation. I just hope it made sense when you played it!

As I mentioned in another comment, here's the "true" story: we created connection (phones and so on) to feel less lonely (the demon is the loneliness in this case), and yet we use the "weapon" to isolate ourselves (and so creating another demon -> isolation).

So the ending should represent the fact that we defeated loneliness because we in fact found and connected with other people, yet we both decide to give more attention to the "weapon", being together only in proximity.

Thanks for playing it and for your comment (: 

Yeah the music not looping is just a rookie mistake that I completely overlooked ahah.

About the second level: it is a mess, so it's absolutely not your problem, some platforms require too much precision and the dash control is a bit crazy when mixed with jumping and movement.

The art were part of an asset pack I bought and every single sprite I had to put it in manually because they were not meant for tiltemapping. 

The bugged pixels I do not have any idea how to remove them ahaha spent too much time over them so I just decided to let them in hoping that they were not too distracting.

About the story and the "demon", I think that not letting the players know exactly what is going on, force them to give their own interpretation and helps to build a connection to the game. 

Hope it does not sound lazy and makes sense instead. 

But to explain the story in a very simple way: We created connection (phones and so on) to feel less lonely (the demon is the loneliness in this case), and yet we use the "weapon" to isolate ourselves (and so creating another demon -> isolation).

Thanks for your comment (: Don't explain everything seems like a lazy choice but I actually like that in games, so I wanted to use it trying not to sacrifice the story and make it somewhat understandable/intuitive.

About the balance, that's a complete mess  ahah unfortunately, I tried my best but I have a lot to learn to be able to create good levels (:

Glad you liked the ending! Hope it made sense!

Hey first of all thank you for giving it another go! The platforming is actually a mess, I tried to make it challenging and balanced but I ended up messing it up completely, especially on the second level.

The music not looping... just a silly mistake (: I will fix it at the end of the jam.

It’s the left shift! Sorry! My horrendous pixel art wasn’t very clear ahah

(2 edits)

Damn, it was fine when I tried from a different computer.

Can I ask you which version did you tried?

I laughed hard at some jokes, well done again! Loved the artstyle

Loved it! I really wanted it to go on (:

Very nice game! I love the idea of putting 1700s people in a Cafe, it's creepy how well they would fit in (:

Hey thank you very much for the feedback!

I definitely would have liked to expand the story too but I felt too short on time (:

Thank you very much for your feedback. 

You are right, the fact that some options are "hidden" doesn't help but it was the only idea I could think to add some interactivity to the story (:

Very beatuiful story. I really loved it!

Hey everyone, since it is the only tool that I know, was wondering if it is okay to use Twine for a web-based game.

Thanks!