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(2 edits)

I extremely appreciate your very kind and very elaborate feedback, friend.
1. Yeah the starting point is a little bug which for now I am going to cover up, (probably by enforcing 1st move forward), and return to it, once the rest of bigger bugs will be addressed.
2. Your character moves on releases of a button, not on its presses. The aim of the game is to allow you for different combos DirectionKey+AttackKey (Didn't make it to implement them) Maybe back+attack wasn't the best choice for fusing Judy, I think I'm gonna rethink it or give a very clear feedback, that you use your energy and FUSE JUDY PART , that way you will know you used  your power, not punched the air. In this demo, fusing doesn't work properly(But I already fixed the issue)
3. If you are curious about the inner work once I reach version 1.0.0 (now it's 0.8.2) I will be open-sourcing everything on GitLab https://gitlab.com/LinuxRant/qbots But I can e-mail you the 0.8.2 version if you like. I can make also a video explaining how I came up with the idea to do it in GD. You are also welcome to collaborate on expanding the QBots to make it complete and reach more people who would love it. I will be making also a fantasy total conversion. When I learned about GDevelop my pants were wet because I had this dream of Making a Dungeon Crawler and now it is possible, and what's more fun I even learned to use Godot, so I can  program it on some more serious engine than GD (I am considering rewriting QBots or the next fantasy title in Godot, But I am not sure yet, I am thinking about couch coop and other areas of expanding the game and it's lore)
I didn't know that many people will really be convinced it is 3D,  I think that proves how powerful 2D technology can be, so I plan on expanding it (the fantasy version probably will be more painting-like, Barocco/Renaisance period type of paintings)
4. The DC Jam sounds Fantastic! I am scared of the competition, but it might be extremely learning and fun experience. I am up for it :) . We can collab if our ideas will match and if you like so I'm down. (doing game alone is fine, but on this gamejam I have almost killed myself doing graphics, music, sounds, coding all by myself, that's why the game is so buggy on the deadline)