I just played it, and okay this is seriously impressive. Even though it's just a tech demo, it's easily one the better looking games in this jam. Now it's hard to give a lot of meaningful feedback considering it's in such early stages, but I have noted two things:
- When all the walls around you are beyond the depth of view, rotating your character with Q and E or sidestepping with A or D doesn't look like it's doing anything, because the floor doesn't move and the rest is pitch black. You start the game in such a spot, and for a few presses I was wondering if I was actually moving.
- I got all of Judit's parts, and I think I was supposed to press Up + S to glue her back together, but all that did was punch the air. This combination is a bit weird considering it's two keys that are individually assigned to two different things already, and in my case it didn't do anything else, but maybe that's just not implemented yet.
In short, this is amazing work, and I'm also very curious of the inner workings of this wondrous beast. I'll follow you on itch, and should you need occasional feedback, I'll be happy to oblige :)
One last thing, have you considered joining the Dungeon Crawler jam? (https://itch.io/jam/dcjam2023) It so happens I've been wanting to build a dungeon crawler for a long time, and I have blank DC prototype also in gdevelop, so I'll be participating.