Tab to turn the map off confused me at first, but after it really does shine as a tech demo. It was interesting to see some of the different 3D uses within GDevelop in this jam.
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Thanks for appreciating that, I was aiming to bring something little different. Sorry for inconveniences, last day of the jam was crazy and I could not fit in the time fixing bugs or bad defaults(like the open map at the beginning), and the Tab problem basically was something I didn't take at all into consideration until I played it myself for the first time in a browser. The After-Jam Version except story and gameplay improvements will be filled with a lot of comfy fixes, "I promise I will put this game together!"