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Tip: If you import a 3D mesh (ie. from Blender), you need not include the 3D app files (ie. .blend, .dae) in your submitted project - just the .import file.

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Wait, so I can just delete the .dae, .obj, or .glb file once I've linked it to a scene? Does that still count against the project size since it would be the only bit of mesh data for that mesh?

Deleted 5 years ago
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Oops!

 I meant to say you can delete the .import file for your size count, since Godot makes those and will re-create them from the source files (ie. .dea files) at project load.

Note: this is stated correctly in the Jam Description, just not so much so here in this early post.

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Ohh, that makes so much more sense! Can you also delete the .git folder if you have one? That adds a lot to the size.

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Surely.  The whole idea is to just count what you need to see/play the game in the Godot editor.  It's a shame dependancies and project files make it so complicated, but I think no one will call foul for anyone being over 2MB if they are over by an amount less than the girth of the cruft.   ;-)