Wait, so I can just delete the .dae, .obj, or .glb file once I've linked it to a scene? Does that still count against the project size since it would be the only bit of mesh data for that mesh?
I meant to say you can delete the .import file for your size count, since Godot makes those and will re-create them from the source files (ie. .dea files) at project load.
Note: this is stated correctly in the Jam Description, just not so much so here in this early post.
Surely. The whole idea is to just count what you need to see/play the game in the Godot editor. It's a shame dependancies and project files make it so complicated, but I think no one will call foul for anyone being over 2MB if they are over by an amount less than the girth of the cruft. ;-)