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on your tfgame sites post it mentions you had problems with rpg maker mv and killed your patience with this game. does that mean you gave up on the concept? my complains about this game so far is the ninja compulsion is too annoying tried to do work but twice in a row it made me gossip wasting time. deck customization is a hassle since clothing forces 10 cards on you, I feel being able to replace cards would of been better. it's annoying to try to keep track of what crystals you sync with and their benefits so maybe something to show what your resistances is would of been nice could of put in status since that didn't seem to have much use. guidance was kinda bad too went through a week before I realized that you could go to the right and left after beating the first boss and finding out what is going on is a little too obtuse everyone and everything is pointing to mind controlled students to do homework but you can only proceed if you talk to one student. worse part of combat is realizing you need to click a single button to end it when everything else is done by keyboard. I do like the story for the most part cypher is cute. The artwork is alright I think it would be interesting to see how it improves in your later works. I'm not sure why people are leaning towards cards for combat in games but I did like the going feral artwork even through I never used the card since it would k.o. me in most combat. the twist I didn't expect was what the green hair girl's motivates were which it where I stopped. I also like the design of the school earlier rpg maker games in non fantasy settings tended to make things too big or poorly designed but your maps seem about the right size disregarding their is no exit to the outside world. I feel I like your game enough to try the sequel.

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There is a sequel: https://icarue.itch.io/orchard-university-p3rf3ct-w04ld

Thanks for the deep analysis. The problem was that I coded it very poorly, so implementing things further was a chore.