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(+1)

A lot of good polish on this game. I liked the mechanics and only being able to shoot some enemies in certain modes. I also like that enemies go after your body when you're a ghost, so you don't feel safe splitting if there are both types of enemies around. The one big suggestion I would make is to have it so the enemies can't enter the space of your body so if you get touched you can quick jump back to your body and run away easier. The other one I can think of is to put a zone around the player where things can't spawn because it's no fun to have a bad guy spawn already hurting you. But really fun game, great work!

(+1)

Thanks for the feedback! My take is to add few seconds before the enemy can move (and full transparency) to have the player few seconds to react when the enemy spawn. And the player can't take damage when the transparency of the enemy is not full. Anyways, thanks for the comment! I appreciate it!

That sounds like a good solution that'd make the player feel like they were choosing the risk of staying close to a spawning enemy to get hits faster. Again solid game and good luck!