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(+1)

Thanks for the feedback! My take is to add few seconds before the enemy can move (and full transparency) to have the player few seconds to react when the enemy spawn. And the player can't take damage when the transparency of the enemy is not full. Anyways, thanks for the comment! I appreciate it!

That sounds like a good solution that'd make the player feel like they were choosing the risk of staying close to a spawning enemy to get hits faster. Again solid game and good luck!