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This was a cool little concept.  The style works really well for the background scenes, and I like that it was too heavy visual novel for the out of combat sections.  Choosing specific actions in tactical combat is a novel idea that could create a more involved narrative combat, though it will definitely be ambitious to make the procedural!  I would like to see a bit more info to help with decision making in battle.  Best of luck with the project, I like the idea