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Paths of Adventure's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
FUN | Was the game satisfying to play or did it bring you joy | #3 | 4.250 | 4.250 |
VISUAL | Did the game have nice graphics or art direction | #5 | 4.500 | 4.500 |
IDEA | Was this game super interesting or innovative | #5 | 4.250 | 4.250 |
Overall | #7 | 4.050 | 4.050 |
AUDIO | Did the game have great music or sound design | #9 | 3.750 | 3.750 |
MOOD | Did the game have atmosphere or make you feel something | #18 | 3.500 | 3.500 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Let people know how long you've been working on the game
We had this idea during university and even prototyped it in python back then, years ago. We saw the game jam in december and decided to rework the idea to show to everyone here. :)
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Comments
This was a cool little concept. The style works really well for the background scenes, and I like that it was too heavy visual novel for the out of combat sections. Choosing specific actions in tactical combat is a novel idea that could create a more involved narrative combat, though it will definitely be ambitious to make the procedural! I would like to see a bit more info to help with decision making in battle. Best of luck with the project, I like the idea
My machine may not support unity so the game is a bit slow. But the idea of the game is good. I like that you can choose from 2 options. The 3D models are nice.
This is an awesome concept; and I loved the fact that even the combat was somewhat narrative driven! I'd love to see more of this!
Thanks! I will try to keep updating it. I want to try to improve the narrative and actually see if that combat is possible in a production environment.