Hey there! I really like the direction of the game. Of course the core gameplay loop is limited at this point, but I can see, how it will get more interesting with additional actions unlocked through room upgrades.
Adding to Hunter Sugar's points:
- [QoL]: Would be nice to have the option to lock in activities, so you don't have to set them anew every day. Not sure if that is still relevant in the future, though, as you mentioned that the game is grindier than intended at the moment.
- [QoL]: Maybe just a me problem, but I'd appreciate it if there was an option to disable transition animations (zooming in on rooms and between time skips)
- [Bug]: Rooms remain selectable during transition animations, this can cause the UI to crash (?), locking the player in the "interact with Maids stage" that they are currently in.
(For me this happened between Evening and Morning, so I could not select tasks for the maids, as the UI would not show up). - [Bug]: Already cleaned up rooms are sometimes selectable for cleaning. I'm not sure if that is just me being an idiot and not understanding what's going on, but sometimes this is possible.
- Things to influence the mood might be interesting, depending on whether or not mood will affect other parts of the game as well (like sex acts or something).
Regarding the grindiness:
I also felt like stat grinding took a bit more time than was welcome. I was confused whether the increases were just random or depending on the character's mood. Guess options to change this would be
- Boost Stat increases based on mood. Would add some strategy to the praising/scolding.
- Add more events that affect stats.
- Add room actions that affect stats more effectively.
- Just increase the number of points you gain for increasing stats
Regarding the unlocking of sex scenes:
You could also have both (or all) stats unlock sex options, giving different versions of the act, kind of like with Beth's default / eager ones, kind of like different paths in other games.
- Lust: Character is enjoying the act
- Obedience: Character is subservient during the act
- Love: Character is tender and willing).
This would of course require more work, as each act would need multiple versions, so probably quite infeasible.
Alternatively, Lust could unlock the acts, while obedience determines the chance of the character actually doing to what you tell them to?
- You request a BJ, but they give you a HJ.
- You want them to finish the ritual, but they just walk off
Anyways, looking forward to future updates!