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Thank you for the feedback we understand the issue people are having, with the controls can be a bit funny at first but we figure this method of firing and aiming would be the snappiest and prevent any longer plays being effectively bottle necking movement and combat by 2 user inputs and animations waiting before returning to ground. but we do assure you we do plan to tweak the controls in an upcoming update once judging has finished.

We hope you had fun! :D