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(2 edits)

Please provide difficulty options.  The game looked interesting, but there's just too much going on for me on the screen at one time.  Just being able to slow down the game a little would help a lot.  Based on the demo, this isn't something I'd enjoy at the current difficulty.

I have reduced the difficulty for the next version. I will be released on monday

The difficulty for the first level is now more what I'd expect.  However, a speed (difficulty) slider would still be appreciated especially due to later levels.  If that's unrealistic, then just consider an unlimited lives option.  Alternatively, maybe a rogue-lite mechanic of some kind would work here.  Right now it's too easy to get increasingly frustrated in a cycle of spawn-die 1 sec later-spawn-die-spawn-die-spawn-die.

Maybe there should be some invincibility window after respawning? It's a classic mechanic in arcade games to think of it.

The ship should be re-spawned in a zone with no monster or danger. There used to be some case when it was not working ( laser beams or flamer ) but it should be fixed now. Do you remember what monster/danger killed you on respawn ?