This is happening because the spritesheets aren’t set up for RPGmaker by default. To fix what you’re seeing, all you have to do is change the 2nd and 3rd row. RPGmaker is set where 2nd row faces left, 3rd row faces right. For boring workflow reasons, mine are flipped. I think in the future I’ll release my packs with this changed, since it’s a lot easier than making tilesets RPGmaker compatible and I don’t think having it flipped around again will hurt users who work with different engines.
If you bought other assets of mine, you’re going to run into this problem again. Especially with tilesets. I used to include a lot of variants, including RM-compatible ones but it was a lot of extra work for no clear benefit. My Nine Realms stuff is RPGmaker compatible, but it hasn’t increased sales so it’s kind of a cost-benefit question. For now, at least.
My product pages do include a warning about this and some basic instructions for reorganizing spritesheets to suit your needs. I currently assume that flexibility is better, and that my buyers will know spritesheet standards, but these may not be good assumptions. More feedback like yours helps a lot in guiding how I should do things going forward, so thank you.