Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Nice. Unfortunately I don't have a gaming PC at the moment to do PCVR but I'm working on getting one soon. I did download the game to my laptop and was able to get through some of it using the keyboard and mouse. Seems cool from what I could experience but I'll have to wait until I get PCVR going to really check out the build.

(+1)

Currently, I'm working on rendering VR and 2D images that will be added to the PC version of the game. What I'm thinking about doing, is to either have a Quest 2 version that doesn't include any Real-Time elements, or just have a photo and video gallery that can be used on the Quest. 

That sounds good to me. I look forward to both versions.

(+1)

I put in some work to get real-time elements to a decent framerate on the Quest 2. Had to sacrifice some visual fidelity, but I think it still looks good. 

(1 edit)

I just tried the Dywin Tutorial for Quest 2 and it's very cool. You're on the right track for sure. I wasn't expecting so much interaction or for her mouth to move when talking. That's awesome! Keep up the good work!