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Oh, that invisible wall. That was due to me not actually building out the whole set in time (but somehow proactively defining the collisions). Was supposed to be the bed the player wakes up from. Kind of kicking myself that I didn’t just copy over this graphic I had already drawn out in my style planning artboard (and things like posters and decorations filling in as the story expanded), time just ran short.

I get that "last moment glue things together" feeling, same thing I had to pull off... 

Really enjoy the floorplan you've shared! love all the planning!

(+1)

Thanks! I’m definitely round 2 of 2 for “should plan less, do more” :D which btw if I didn’t make this clear enough before, I still think your entry blows mine out the water! (complete with fitting splash sound effects of course)

(+1)

hehe, same... I'm sure many people had at least a few ideas they tried going for and then just rushing to even submit one... 

(hehe SFX joke appreciated :D but I think your R1 will keep blowing games out of the water for years to come!)