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(+1)

This was a cool idea, I really like the visuals, the sound design is good, and the movement is snappy. My only issue is with the level design, mainly how much of the game is a "hurry-up-and-wait" situation, where you have to wait 6 seconds to take 2 steps, then wait another 6 seconds, just to be presented with a hard jump that will very likely kill you instantly. It becomes a bit tedious. I appreciate hard, even some borderline unfair levels, but just so you know for the future, typically its a good idea to let the player be moving the whole time in levels like that.

Thank you for playing!  I do agree that some of the timings were off, and I appreciate the feedback!  I wasted too much of the time I had trying to implement new mechanics that I ultimately scrapped and should have spent a little more time on level tweaking.