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Turtle Escape's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #98 | 3.524 | 3.524 |
Audio | #104 | 3.439 | 3.439 |
Overall | #122 | 3.380 | 3.380 |
Game Design | #155 | 3.390 | 3.390 |
Fun | #165 | 3.280 | 3.280 |
Innovation | #170 | 3.171 | 3.171 |
Graphics | #181 | 3.476 | 3.476 |
Ranked from 82 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Reaching the portal at the end of the level will result in the level rotating, finding you needing to complete it again. Thus beginning anew after the end.
Did you write all the code and made all the assets from scratch?
All of the code is my own, most of the assets are free (credited) or owned (credited)
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Comments
A Jam game where controller input is not just there, but encouraged?! I don't see those too often!
The graphics and music were awesome.
The game controlled super well and I was, honestly, unnecessarily happy that there was coyote time.
It was also pretty hard, but the fact that there's a death counter means that this game knows its audience, which is always a plus!
The only thing I can really nitpick is the fact that in cutscenes, I think only PlayStation buttons were used. I was using an Xbox Controller to play this game and that was a little weird. Maybe some sort of setting would fix this.
But this is a super polished game and an excellent entry to this jam! Super good job!
Thank you for playing and for the feedback. Xbox support was there but it was kind of buried in the "controls" screen. I mapped the buttons but I probably should have made them more visible and tested more. Most people don't play with a controller, sadly I design with a controller as I hate KB/Mouse lol. I am glad you were able to play with a controller as that is definitely the preferred way, which is a sadly a design flaw for game jams lol. Again, thank you for the detailed feedback, it all goes in my developer notes so I can learn for the next time!
Really nice game and with and interesting twist to the theme of the Jam. I died a lot in the 3rth level being throw by saws, thank you for not sending me back to the main menu each time I died 😂😂 I was playing on my keyboard and maybe it didn't help much (taking into account the disclaimer about playing with controller). Over all nice game, good looking and fun. 🎊 Congrats 🎉🎉🎉
Thank you for playing and for the feedback. Yea that level was rough. It needed more time in the oven. I ran out of play testing time lol. Thanks again for playing!
This is a pretty solid game. Liked the art and SFX.
Thanks for playing and for the feedback!
Awesome sympathetic game and well designed, good job!
Thank you for playing! I appreciate the feedback!
Pretty cool game, I love the character design, that little ninja turtle is so cute, The music and sound effects are very good too, and the level design is very clever, turning the map upside down gives you a new entire level. Very good job!
Thank you for playing and thank you for the feedback! Much appreciated.
Fun little platformer! The player accelerates a little too fast so its hard for making small movements but nonetheless a very good entry.
Thank you very much for the feedback and for playing my game. I will make note of that feedback should I decide to take the game further.
A few bugs on the spawning of sprites, an uneven difficulty of some level (lvl 3 is frustrating) but it was a good game! I think it would fit the theme more if we were restarting where the portal was, and no teleporting somewhere else.
Thank you for playing and I appreciate the feedback! I will make note of that.
Very polished entry!!! Graphics and sound are really good, the whole level turning mechanic is very innovative and fitting for the theme. UI was beautiful, controls were responsive, lifes were infinite. Just amazing.
Great work!!
Thank you so much for the feedback and for playing my game! I really appreciate it!
A super fun and interesting game, keep up the good work
Thank you for playing and for the feedback!
Fun and very polished game, reminded me of old flash games from middle school!
Thanks! I appreciate the feedback and appreciate you playing my game!
Nice game! Cool visuals and audio, I like that you have the stats for each level, makes it feel polished. Cool little turtle platformer, nice job!
Thank you for playing and I really appreciate the feedback! I tried to make it look as polished as possible. I probably could have spent a little more time on mechanics and less on polish lol. Thanks again!
Classic Web Platformer vibes I'm getting from this game, also I loved the [LEGALLY DISTINCT WARRIOR TURTLE PROTAGONIST]
I'd say a Solid 8/10
haha. Thank you for playing and for the feedback! Yes the main character is an adult unmutated samurai tortoise. Lol. Really appreciate the feedback!
Visuals are impressive, sounds are also great! Gameplay is solid, however, the way how health system is working is a bit confusing (sometimes saws kill me instantly, while the other times they just hit me for 1 hp). The idea of playing the same level twice but rotated is cool, I like it! Nice job!
I appreciate you playing the game! I will notate that in my after action report. I "think" but cannot confirm atm, is that the issue is with the iFrames. I think for whatever reason they are not calculating right for the buzz saws so you are actually taking 3 hits at once. really appreciate the feedback!
Good old vibes, really enjoyed it.
Thank you for playing and for the feedback! I appreciate it!
Nice game, I had fun playing!
Thanks for playing, I appreciate it!
Nice and fun game! I really like how you kind of teasered the second part of the level already! Though since this is a 2D plattformer, I have some material for you to improve on the game design on these parts, as the game feel is one of the most essential parts in 2D plattformers:
First of all, the character movement, you may or may not have heard of the so called coyote time and jump buffer, these are techniques to improve the player's experience a lot by giving them extra time to still jump even after leaving the ground and if the player shortly pressed jump before hitting the ground, he still jumps. And my biggest issue with the player was, that the jumps were not controllable - which made a lot of jumps more frustrating than they need to be. If you want some further informations, I'd suggest you looking into GMTK's Video about Celeste's Movement and the Plattformer Toolkit:
Another Thing was that the levels were a bit overwhelming, especially the first one! It's often times better to gradually introduce the player to new features and gimmicks, of course this is a game jam, so it might have been due to time management reasons, but I still strongly reccommend you looking into these two videos about level design:
The first is about how your level layout should be in general and the second one is how celeste introduces you it's new mechanics.
Another thing that might be intresting is synergy between the objects in your game, since if you design your objects to interact well enough, it can also create some intressing levels, but that's really hard to implement, so it's just something minor. Here is a video that talks a bit about it (and is in my opinion generally intresting) :
Celeste is really well known for being a good platformer, so It would be a good idea to check that game out. Also Snoman Gaming and GMTK usually have high quality videos about Game Design (and GMTK also a 48h Jam, that's pretty fun! It's the largest itch jam), so it's good to watch some of these videos from time to time :DAlso don't be scared because of this gigantic wall of text, it's just some stuff, that I reccommend people to watch, when making a 2D Plattformer, your game was quite good!
That should be a all from me, the comment got a bit long tho.
I appreciate you playing and I appreciate the feedback! I have seen all of the GDC talks on Celeste and level design and probably 200 other videos on level design and platforming as well as all of GMTKs videos lol. I watch a lot of YouTube. while I am bored at work. My game does have coyote time, it was one of the first things I build into my platformer character controller. I do agree about gradual introduction, but its a game jam so you have a little less time to play with that. I only had time to get 5 levels in and this is only the second game I have ever made so I mismanaged my time a bit due to some IRL stuff that came up.
Thank you for taking the time to write the detailed post. I really appreciate it!
Really fun game, great use of the theme. I may just be bad but at least to me the saws seemed to be up for too long making it really difficult to make progress without wating around for a while. Had a few times where i hit spikes on the side of a block when standing on top. Overall amazing!
Thank you for playing and for providing feedback! The saws were def a buzz kill.....sorry cheesy dad joke.
No problem. hahah, no that was amazing. dad jokes the best ones
Im a big turtle irl, good game !
Thanks for playing!
Good job! I really love the idea! This must have been a lot of work to create levels that are interesting in both direction! Also the game looks very polished and finished!
Thank you for playing and for the feedback! I actually drew each level on grid paper so I could flip it around and map it out before I ever put it in unity. It was super fun to do it that way but it definitely was a process lol.
Enjoyed your game idea, nicely done! Keyboard controls were punishing with some dangers being insta-death, also a bit confusing that other dangers only take 1 life.
I appreciate you playing and for your feedback! I am taking all of the feedback from this jam so that I can improve and get better at this game dev thing. Again, appreciate it!